Game Developer & Artist Portfolio
This is my portfolio showing some of the projects I have worked on.
I have 20 years experience in gaming, advertising and art projects.
My skills include Art Direction, Level Design, Layout, 3D Modelling, Texturing, Previz, 2D Animation and Programming C#.
Tales Of The Shire (2025):
I was in charge of Level Design and Layout of the map, by studying Tolkien’s maps I created the location for Bywater. I worked with a team on Set Dressing and I was involved with early concepts, previz modelling and lighting.
Tools: Unity, Maya, PhotoshopDr G Invaders (2018):
I worked on the Layout and Level Design of the caverns that the robots emerge from. I assisted with Modelling and Texturing of environment props and concepted and modelled the puzzle contraption.
Tools: Unity, Maya, Substance PainterJasper’s Island (TBC)
This is my Original IP and a solo project. It’s everything I’ve done before and even more this time such as Game Design, Narrative, Programming, Sound Design, 2D animation and console porting.
Tools: Unity, Photoshop, Visual Studio

